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Thread Statistics | Show CCP posts - 1 post(s) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
491
|
Posted - 2012.12.28 02:35:00 -
[1] - Quote
masternerdguy wrote:I think hi sec needs to be more like real world western democracies where most people are wage slaves. So... no real change then? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
491
|
Posted - 2012.12.28 02:37:00 -
[2] - Quote
masternerdguy wrote:Tyberius Franklin wrote:masternerdguy wrote:I think hi sec needs to be more like real world western democracies where most people are wage slaves. So... no real change then? No, I think hi seccers should have to file a realistic income tax with realistic tax forms. Also there needs to be rent paid to live in hi sec. Ah, so you just hate people and want the game to reflect that. Gotcha. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
491
|
Posted - 2012.12.28 02:51:00 -
[3] - Quote
James Amril-Kesh wrote:Tyberius Franklin wrote:masternerdguy wrote:Tyberius Franklin wrote:masternerdguy wrote:I think hi sec needs to be more like real world western democracies where most people are wage slaves. So... no real change then? No, I think hi seccers should have to file a realistic income tax with realistic tax forms. Also there needs to be rent paid to live in hi sec. Ah, so you just hate people and want the game to reflect that. Gotcha. Ahhh, more entitlement. You see, there is a point where accusations of entitlement lose their bite. For me it's somewhere around the place where not liking a proposal which is designed to introduce bad gameplay for an area you don't like is "entitlement." You see a need for greater income disparity between sec statuses? Fine, really does make sense. Seriously. Want to turn an area of the game into a punishment? Not so much. Do you have an actual argument as to why it's a good thing or is that just an old fallback? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
491
|
Posted - 2012.12.28 02:56:00 -
[4] - Quote
James Amril-Kesh wrote:Tyberius Franklin wrote:You see, there is a point where accusations of entitlement lose their bite. For me it's somewhere around the place where not liking a proposal which is designed to introduce bad gameplay for an area you don't like is "entitlement." You see a need for greater income disparity between sec statuses? Fine, really does make sense. Seriously. Want to turn an area of the game into a punishment? Not so much. Do you have an actual argument as to why it's a good thing or is that just an old fallback? Why should you get the best stuff for free? How would greater income disparity in trade be for free? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
491
|
Posted - 2012.12.28 03:04:00 -
[5] - Quote
James Amril-Kesh wrote:Tyberius Franklin wrote:James Amril-Kesh wrote:Tyberius Franklin wrote:You see, there is a point where accusations of entitlement lose their bite. For me it's somewhere around the place where not liking a proposal which is designed to introduce bad gameplay for an area you don't like is "entitlement." You see a need for greater income disparity between sec statuses? Fine, really does make sense. Seriously. Want to turn an area of the game into a punishment? Not so much. Do you have an actual argument as to why it's a good thing or is that just an old fallback? Why should you get the best stuff for free? How would greater income disparity in trade be for free? I'm referring to the fact that you can get 100% refining in highsec for nothing other than doing some missions and training a few skills, not to mention you have TONS more manufacturing slots. It's only fair that you'd have to pay something to use such services. I've argued that this shouldn't be the case, so I won't argue in favor of a situation I don't believe is beneficial nor would I like to see it's correction replaced with excess tedium. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
495
|
Posted - 2012.12.29 01:06:00 -
[6] - Quote
masternerdguy wrote:James Amril-Kesh wrote:Peter Raptor wrote:Theres a lot of risk moving stuff around in null sec in freighters, its just not possible that null sec hubs will ever be on par with hisec hubs. Gee, I never thought of that. If only we had a ship that was like a freighter but had a jump drive in exchange for somewhat less cargo space... If only we could fit a module to vastly improve hulk tank at a reduced mining yield. That was too complex, CCP rebalanced an entire line of ships because of that. I expect they'll "rebalance" regular freighters to have 2x the HP, 99% resists, etc. For the children. Why is having a special case tank mod for hulks a better solution than the rebalance? Or were you hoping that they best case tank was still 30k EHP after the balance? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
495
|
Posted - 2012.12.29 01:10:00 -
[7] - Quote
masternerdguy wrote:Tyberius Franklin wrote:masternerdguy wrote:James Amril-Kesh wrote:Peter Raptor wrote:Theres a lot of risk moving stuff around in null sec in freighters, its just not possible that null sec hubs will ever be on par with hisec hubs. Gee, I never thought of that. If only we had a ship that was like a freighter but had a jump drive in exchange for somewhat less cargo space... If only we could fit a module to vastly improve hulk tank at a reduced mining yield. That was too complex, CCP rebalanced an entire line of ships because of that. I expect they'll "rebalance" regular freighters to have 2x the HP, 99% resists, etc. For the children. Why is having a special case tank mod for hulks a better solution than the rebalance? Or were you hoping that they best case tank was still 30k EHP after the balance? Lol special case mod. I was talking about DAMAGE CONTROL 2 So yes to the 30k EHP max then? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
495
|
Posted - 2012.12.29 01:13:00 -
[8] - Quote
masternerdguy wrote:Tyberius Franklin wrote:masternerdguy wrote:
I was talking about DAMAGE CONTROL 2
So yes to the 30k EHP max then? Yep. Glad they didn't share your opinion. Procurer is quite nice @ 90K EHP. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
497
|
Posted - 2012.12.29 01:17:00 -
[9] - Quote
James Amril-Kesh wrote:Tyberius Franklin wrote: So yes to the 30k EHP max then?
It doesn't take much to make ganking unprofitable, before OR after the exhumer buff. In a .5 it pretty much took every slot the ship had, a non-compromise most other ships didn't have to make. It's like a combat ship without a single damage mod, no ewar and no tackle. Doesn't seem "balanced" to me. Maybe I'm overestimating the ganking potential but especially during permageddon this became true to a real extent. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
497
|
Posted - 2012.12.29 01:24:00 -
[10] - Quote
James Amril-Kesh wrote:Tyberius Franklin wrote:James Amril-Kesh wrote:Tyberius Franklin wrote: So yes to the 30k EHP max then?
It doesn't take much to make ganking unprofitable, before OR after the exhumer buff. In a .5 it pretty much took every slot the ship had, a non-compromise most other ships didn't have to make. It's like a combat ship without a single damage mod, no ewar and no tackle. Doesn't seem "balanced" to me. Maybe I'm overestimating the ganking potential but especially during permageddon this became true to a real extent. So don't go to 0.5 ohnoeschoices I prefer having options like lower yield but more tank. |
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